Proxifier Editor's Review
When I wrote 'Ten Things I Hate About Mac OS X,' I hoped that by pointing out rough edges in the user interface, readers would say, 'I never noticed that before, but you know, that really is very annoying and should be fixed.' Boy was I naive. The article touched a nerve with many Apple apologists and set off a firestorm of controversy. A few of the comments the article generated were just. If you haven't installed the latest Boot Camp updates, you might get the message ”Could not locate the OS X boot volume.' Or use Startup Manager as your Mac starts up: Restart your Mac from the Start menu in Windows. Press and hold the Option (or Alt) ⌥ key as your Mac begins to restart. Diablo II is an action role-playing hack-and-slash computer video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted.
Make internet apps run, even through your office network, with this must have multiplatform utility.
Don't you hate it when your employer blocks certain kinds of applications simply based on file or traffic types? I know I do. I find it very frustrating when I am used to working a specific way and then have to change how I do what I do simply because an application I need has been blocked. If you find yourself in a situation like this, then you might want to take a quick look at Proxifier. It’s a multiplatform network utility.
Proxifier allows network applications that do not support working through proxy servers to operate through a SOCKS or HTTPS proxy and chains. With it, you can work with any Internet client through a proxy. You can improve network performance and ensure privacy. The app uses a flexible rule system, and has an easy to use yet powerful UI with live data.
Pros: Supports most proxy types as well as direct connections, supports proxy chains for added security and anonymity
Cons: Unclear where a list of usable, public proxies can be found and implemented, can't be used to over-ride existing proxy settings
Conclusion: Proxifier is a cool program that can help you route internet traffic through a single or chain of proxy servers to protect your privacy or to help you get key apps running when they might be blocked on specific networks. The biggest issue that I initially saw with the software was that it cannot be installed or used on a network that is already using proxies to govern network traffic. Those proxy settings have to be disabled before Proxifier can be installed and configured. Caution should therefore be used if you're going to use this application at the office, as you could find yourself without any network or internet access if Proxifier conflicts with configuration scripts used in your enterprise.
We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
This page contains changes which are not marked for translation.
A Hat in Time |
---|
Developer: Gears for Breakfast Publisher: Gears for Breakfast Platforms: Windows, Mac OS X Released internationally: October 5, 2017 This game has unused animations. This game has a prototype articleThis game has unused areas. This game has unused graphics. This game has unused models. This game has unused cinematics. This game has unused music. This game has unused text. |
The story of a kid and A Hat in Time, on a quest to get back home in time for dinner and cookies.
To do: Lots of meshes/textures/materials/etc. within the content packages of the game's editor. A couple of Matinees/Cinematics within some of the games cooked maps. Some HUD Elements have some functionality that isn't used. |
- 5Unused Music
- 6Unused Text
- 7Unused Graphics
Sub-Pages
Unused Animations Darling, you moved! The picture is ruined! How could you?! |
Unused Models Buckle up, because this game has a bunch of these! |
Unused Cutscene
An unused cutscene that would fit well as a post-credits cutscene. This area is part of the same map that contains Hat Kid's sleeping 'The End' scene, after the credits. Changing the in-game lighting reveals that there is a rogue coat rack hiding just outside of the scene. The room design shows that this scene takes place within Mafia Town.
(Source: Original TCRF research)
Hate And Cheating Mac Os X
Unseen Area
Hidden away in the credits sequence away from the player's view is a tent with a blackboard inside like those seen in the Alpha and Beta builds of the game, it features the thank you from Mario at the end of Super Mario 64 and a few words of encouragement from W.T.N, that being William T. Nicholls, the Gears For Breakfast's art director and level designer.
Unused Cinematics
Hate And Cheating Mac Os Catalina
Unused cinematics from the Alpha trailer remain in the game. Within Mafia Town, there are four unused cinematics called cine1, cine2, cine3 and cine4. To see them, open the developer console and enter enablecheats. Then write ce <cinematic name>, and the cinematic will play.
In Mafia Town HQ has two strange unused cinematics called Bird and rs. The cinematic named Bird transforms the player into a rat. They can move and hit Hat Kid only if they are close to her. The other cinematic is in the kitchen. When it is played, the music stops and the camera zooms onto a Mafia cook working on some food. The cinematic's description calls it 'Rhythm Segment'. It might have been an introductory cutscene to a rhythm-based minigame of some sort.
Unused Music
Beta File Select
A leftover from the Beta build of the game. It played on the title screen and file select screen.
Guard Caught Jingle
A variation of the jingle that plays upon selecting who the murderer is in the act 'Murder on the Owl Express'. Judging by the filename, it would have played upon being caught in the stealth segment.
Hub World Secret Pillow Hideout Variation Intro
A variation of the tune that plays every time the player enters Hat Kid's Spaceship. As there is never an instance where the intro plays from within the pillow fort, this variation is unused.
Sand 'n Sails Level Intro
The level introduction theme that would have played while starting the cut chapter 'Sand 'n Sails'.
Unused Text
Mafia.ini
An unused script about ties from the beta of the game.
cafescene.int
A script for the unused cafe scene in the section above.
debug.int
Standard Mafia dialogue.
(Source: Original TCRF research)
Unused Diary Entries
Hat Kid's diary can be found in her bedroom by using the Ice Hat on the pile of pillows. Since both the Ice Hat and the first few Time Pieces are required to access this area, these diary entries are rendered inaccessible:
An entry for the prologue and Chapter 1, Act 1.
An entry for Chapter 1, Act 2.
An entry for Chapter 1, Act 3. Note that the words 'Time Piece' are rendered with an icon and colorization.
One more is very difficult to see in-game, because you need to save and exit from Dead Bird Studios after getting the Ice Hat then get three more Time Pieces from Time Rifts:
An entry for Chapter 1, Act 4.
An entry for Chapter 5, Act 1. The game never shows this entry due to a bug
Hate And Cheating Mac Os 11
Unused Mustache Girl Dialog
An unused cutscene in Subcon Forest featuring Mustache Girl and Snatcher.
Unused Graphics
A collectible birb. It can no longer be collected.
Menu icons for collected and uncollected Time Pieces. These originated from the Alpha build.
UI relating to 'Badge Points', a function removed for the final game. Badge Points were only available in the Alpha and Beta builds.
A texture for the now-removed Electro Badge. This badge appeared in pre-release builds of the game.
A badge that went unused for the Ice mechanic. Being eventually replaced with the 'Ice Hat' in the final game. It was formally known as the 'Ice Statue Badge'.
An early badge referred to as the 'Owl's Brew Badge'. It was eventually replaced with the 'Brewing Hat' in the final game.
An unused UI image for Hover Yarn. The hover functionality was modified and delegated to a badge instead of a hat.
A placeholder UI icon for a water flask, using its 3D model. The water flask was not used for the final game, and was likely related to the 'Sand 'n Sails' chapter before that chapter was turned into 'Alpine Skyline'.
Final |
---|
A placeholder UI icon for the Dweller's Mask, using its 3D model.
A concept design of the game's title screen.
An additional concept design visualizing object paths. It contains some notes in yellow that are too small to read.
A watermark leftover from the previous speedrun event build.
(Source: Original TCRF research)
Prototype/Alpha Build Graphics
To do: Detail exactly which builds this content is found in. If it is not final, it goes on one of our lovely prototype pages. |
Graphics found within the Alpha build of the game. Features leftover assets from the Prototype build.
UI originally used in the act: 'Barrel Battle'. It was modified in the Beta build of the game and removed completely in the final.
Pretty self explanatory. Early UI for the Badge menu.
A collection of leftover icons and logos used in the prototype build.
Early icon and name for the act that eventually became both 'Welcome to Mafia Town' and 'Barrel Battle'.
Early icon and name for the act 'Heating up Mafia Town'.
Early icon and name for an unknown act in the Subcon Forest.
Early icon and name for the act 'Queen Vanessa's Manor'.
This was used to obscure a couple of the icons listed above. This was used as a way to promote their Kickstarter page at the time.
Credits from the Alpha Build of the game.
(Source: Original TCRF research)
Texture Oddities
These textures for the Dweller's Mask variants all contain notes within the texture that signify the front and back of each mask.
The detective hat texture contains an art reference image.
Habster says hello.
Retrieved from 'https://tcrf.net/index.php?title=A_Hat_in_Time_(Windows,_Mac_OS_X)&oldid=873557'